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Rendering Technologies from Crysis 3 (GDC 2013)
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
Decal technique from Star Citizen - Page 5 — polycount
CryEngine 3 Master Thread — polycount
POM Decal issue - Rendering - Unreal Engine Forums
Confluence Mobile - Documentation
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CryEngine 3 Master Thread — polycount
Ue4 decal stretching. How do you remove overlapping decals?
POM Decal issue - Rendering - Unreal Engine Forums
POM Decals - Rendering - Unreal Engine Forums
Confluence Mobile - Documentation
Technique Showcase] Unreal 4.13 Mesh Normal Map Decals — polycount
Confluence Mobile - Documentation
CryEngine SDK 3.4.3 update is free and comes with a change list as long as your arm and your leg and your other arm | PCGamesN
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 6 — polycount
Building PBR-environments for Games
POM material - #434 by doggy - Rendering - Unreal Engine Forums
Crytek-HQ.com - CryENGINE Free SDK - UPDATE 3.5.8
POM material - #434 by doggy - Rendering - Unreal Engine Forums
POM Decal issue - Rendering - Unreal Engine Forums
Rendering Technologies from Crysis 3 (GDC 2013)
Confluence Mobile - Documentation
Technique Showcase] Unreal 4.13 Mesh Normal Map Decals — polycount
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